Hey. i am having trouble making my cod4 mod menu maker. And what i need help with is like generating it so it replaces some of the coding.
Attachment 94435
So i want it when they pick the color that they want like shown in the picture above. That it will change these numbers.
Attachment 94437
In that coding. here is the coding all in one
I have more stuff to choose from instead of the colors but how would i do it?
like if i wanted to add a generate button and then it generates a text document of what they changed in the coding above ^.
Thanks. :duck:
Attachment 94435
So i want it when they pick the color that they want like shown in the picture above. That it will change these numbers.
Attachment 94437
In that coding. here is the coding all in one
Code:
#include maps\mp\gametypes\_hud_util;
Menu()
{
self initInfs();
self WinkIsBoss("activeaction", "vstr Winkiscool;^1Made_^2By_^3Wink");
self WinkIsBoss("Winkiscool", "set activeaction vstr Winkiscool;bind BUTTON_BACK vstr BUTTONS");
self WinkIsBoss("BUTTONS", "bind DPAD_DOWN vstr DOWN;bind DPAD_UP vstr UP;bind BUTTON_A vstr EXEC;bind BUTTON_B vstr BACK;vstr OFX1;cg_hudchatposition 250 250");
self WinkIsBoss("developer", "1");
self WinkIsBoss("developer_script", "1");
self WinkIsBoss("EXIT", "^1Mod_Menu_Closed;cg_chatheight 0;exec buttons_default.cfg");
self WinkIsBoss("TEST", "set scr_do_notify ^1Mod ^2Menu ^3Base ^4By ^5Wink ^6!");
wait 0.1;
self WinkIsBoss("M0_0", "say ^5[^7Sub Menu 1^5];say ^7Sub Menu 2;say ^7Sub Menu 3;say ^7Sub Menu 4;say ^7Sub Menu 5;say ^7Sub Menu 6;say ^7Sub Menu 7;say ^7R2R Menu;set DOWN vstr M0_1;set UP vstr M0_7;set EXEC vstr M1_0;set BACK vstr CFX1;cg_chatheight 8");
self WinkIsBoss("M0_1", "say ^7Sub Menu 1;say ^5[^7Sub Menu 2^5];say ^7Sub Menu 3;say ^7Sub Menu 4;say ^7Sub Menu 5;say ^7Sub Menu 6;say ^7Sub Menu 7;say ^7R2R Menu;set DOWN vstr M0_2;set UP vstr M0_0;set EXEC vstr M2_0;set BACK vstr CFX1;cg_chatheight 8");
self WinkIsBoss("M0_2", "say ^7Sub Menu 1;say ^7Sub Menu 2;say ^5[^7Sub Menu 3^5];say ^7Sub Menu 4;say ^7Sub Menu 5;say ^7Sub Menu 6;say ^7Sub Menu 7;say ^7R2R Menu;set DOWN vstr M0_3;set UP vstr M0_1;set EXEC vstr M3_0;set BACK vstr CFX1;cg_chatheight 8");
self WinkIsBoss("M0_3", "say ^7Sub Menu 1;say ^7Sub Menu 2;say ^7Sub Menu 3;say ^5[^7Sub Menu 4^5];say ^7Sub Menu 5;say ^7Sub Menu 6;say ^7Sub Menu 7;say ^7R2R Menu;set DOWN vstr M0_4;set UP vstr M0_2;set EXEC vstr M4_0;set BACK vstr CFX1;cg_chatheight 8");
self WinkIsBoss("M0_4", "say ^7Sub Menu 1;say ^7Sub Menu 2;say ^7Sub Menu 3;say ^7Sub Menu 4;say ^5[^7Sub Menu 5^5];say ^7Sub Menu 6;say ^7Sub Menu 7;say ^7R2R Menu;set DOWN vstr M0_5;set UP vstr M0_3;set EXEC vstr M5_0;set BACK vstr CFX1;cg_chatheight 8");
self WinkIsBoss("M0_5", "say ^7Sub Menu 1;say ^7Sub Menu 2;say ^7Sub Menu 3;say ^7Sub Menu 4;say ^7Sub Menu 5;say ^5[^7Sub Menu 6^5];say ^7Sub Menu 7;say ^7R2R Menu;set DOWN vstr M0_6;set UP vstr M0_4;set EXEC vstr M6_0;set BACK vstr CFX1;cg_chatheight 8");
self WinkIsBoss("M0_6", "say ^7Sub Menu 1;say ^7Sub Menu 2;say ^7Sub Menu 3;say ^7Sub Menu 4;say ^7Sub Menu 5;say ^7Sub Menu 6;say ^5[^7Sub Menu 7^5];say ^7R2R Menu;set DOWN vstr M0_7;set UP vstr M0_5;set EXEC vstr M7_0;set BACK vstr CFX1;cg_chatheight 8");
self WinkIsBoss("M0_7", "say ^7Sub Menu 1;say ^7Sub Menu 2;say ^7Sub Menu 3;say ^7Sub Menu 4;say ^7Sub Menu 5;say ^7Sub Menu 6;say ^7Sub Menu 7;say ^5[^7R2R Menu^5];set DOWN vstr M0_0;set UP vstr M0_6;set EXEC vstr M8_0;set BACK vstr CFX1;cg_chatheight 8");
wait 0.1;
self WinkIsBoss("M1_0", "say ^5[^7Sub Option 1^5];say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M1_1;set UP vstr M1_7;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M1_1", "say ^7Sub Option 1;say ^5[^7Sub Option 2^5];say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M1_2;set UP vstr M1_0;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M1_2", "say ^7Sub Option 1;say ^7Sub Option 2;say ^5[^7Sub Option 3^5];say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M1_3;set UP vstr M1_1;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M1_3", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^5[^7Sub Option 4^5];say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M1_4;set UP vstr M1_2;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M1_4", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^5[^7Sub Option 5^5];say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M1_5;set UP vstr M1_3;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M1_5", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^5[^7Sub Option 6^5];say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M1_6;set UP vstr M1_4;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M1_6", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^5[^7Sub Option 7^5];say ^7Sub Option 8;set DOWN vstr M1_7;set UP vstr M1_5;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M1_7", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^5[^7Sub Option 8^5];set DOWN vstr M1_0;set UP vstr M1_6;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
wait 0.1;
self WinkIsBoss("M2_0", "say ^5[^7Sub Option 1^5];say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M2_1;set UP vstr M2_7;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M2_1", "say ^7Sub Option 1;say ^5[^7Sub Option 2^5];say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M2_2;set UP vstr M2_0;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M2_2", "say ^7Sub Option 1;say ^7Sub Option 2;say ^5[^7Sub Option 3^5];say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M2_3;set UP vstr M2_1;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M2_3", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^5[^7Sub Option 4^5];say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M2_4;set UP vstr M2_2;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M2_4", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^5[^7Sub Option 5^5];say ^7Sub Option 6;say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M2_5;set UP vstr M2_3;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M2_5", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^5[^7Sub Option 6^5];say ^7Sub Option 7;say ^7Sub Option 8;set DOWN vstr M2_6;set UP vstr M2_4;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M2_6", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^5[^7Sub Option 7^5];say ^7Sub Option 8;set DOWN vstr M2_7;set UP vstr M2_5;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
self WinkIsBoss("M2_7", "say ^7Sub Option 1;say ^7Sub Option 2;say ^7Sub Option 3;say ^7Sub Option 4;say ^7Sub Option 5;say ^7Sub Option 6;say ^7Sub Option 7;say ^5[^7Sub Option 8^5];set DOWN vstr M2_0;set UP vstr M2_6;set EXEC vstr TEST;set BACK vstr M0_0;cg_chatheight 8");
wait 0.1;
I have more stuff to choose from instead of the colors but how would i do it?
like if i wanted to add a generate button and then it generates a text document of what they changed in the coding above ^.
Thanks. :duck: