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How to stop events from firing while waiting for something to finish.

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Alright, I have the following problem.

I click in a picturebox. A timer runs for 10 seconds before letting you click again. However, if you click several places, then when the 10 seconds are up, the screen jumps to the first place you clicked, waits 10 seconds, then jumps to the next one and etc. until all the clicks have been resolved. How can I wait until after the ten seconds to allow the user to click a new position in the picturebox?

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